RIPmotion v.4
by Ryan Sullivan, on March 06, 2016 - Unity & DK2 & VR & Running In Place & Locomotion
The problem with v.3 was that it would register lots of noise as signal, when really it was just noise, i.e. false steps. Since I had some interest in learning the event system in Unity, I started an approach that would detect discrete steps and send it as a step event, which would then move the user forward.