VR

PictureWindow

by Ryan Sullivan, on March 19, 2017 - VR & HTC Vive & Unity & PictureWindow

This is a Unity asset that allows you to turn your display (whether that's a monitor, tv, or projected image) into a window that looks into the virtual space from the perspective of a tracked object. Available right here on

Why I think a fully tracked body is required to solve sim-sickness

by Ryan Sullivan, on March 01, 2017 - VR

Note: So I started this post months ago and never finished it, but I still think it's true and some of my predictions have even come to fruition, so I figured I might as well brain dump the rest and let you read it. This is a thought I have had for a while now that was increasingly reinforced with

Well that was unexpected...

by Ryan Sullivan, on May 15, 2016 - Unity & VR & WiiFit & Running In Place & Locomotion & HTC Vive

When I made and posted my RIPmotion video a few weeks ago I was hoping I would get a handful of people to try it and maybe one or two nuggets of feedback that I would find helpful. Instead what I got was completely overwhelming. I spent several hours one night just compiling all of the interesting bits. I got

RIPMotion

by Ryan Sullivan, on April 17, 2016 - Unity & VR & Running In Place & Locomotion & HTC Vive

This is a simple scene for testing out the running in place mechanic I have been working on. Directions follow, but basically you run in place and travel in the direction pointed to by your hips. Easy to find download If you try it out I would love to hear your feedback, so please contact me [ email | twitter ] with your

Spring break

by Ryan Sullivan, on April 13, 2016 - Unity & DK2 & VR & HTC Vive

I have a small confession to make... As mentioned previously, I had attended the Boston VR Vive Hackathon, where I was fortunate enough to be one of the first lucky few to try a Vive Pre. It kind of broke

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