DK2

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RIPmotion v.1

by Ryan Sullivan, on January 13, 2016 - Unity & DK2 & VR & Running In Place & Locomotion

Unsatisfied with the requirement that HoVRmotion needed an obscure piece of outdated hardware and only fit in a few select game scenarios I spent some time thinking about how there could be a better way. I had read on occasion

HoVRmotion

by Ryan Sullivan, on January 07, 2016 - Unity & DK2 & VR & WiiFit & Hoverboard

One of my first VR experiments and when I realized how awesome room scale was going to be. I had the hardware and the idea, but still being a little green to Unity I needed some help. Luckily I was

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